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King's Row Underground - Tribute to Overwatch

I’m excited to share a personal project inspired by the Overwatch universe, specifically King’s Row. My goal was to recreate a subway station with an immersive atmosphere and details that tell a story.

Everything was created in Maya Unreal Engine 5, with a focus on composition, lighting, and real-time optimized materials. I aimed to capture the unique atmosphere of the location, blending a modern and slightly retro feel, while playing with light contrasts and subtle narrative elements.

Feel free to share your feedback, like, or reach out to discuss the project or potential collaborations! 😊

Discover the complete scene in this video.

Render passes breakdown : Lit / Unlit / Normal / Metal / Roughness / AO

Render passes breakdown : Lit / Unlit / Normal / Metal / Roughness / AO

For all the architectural pieces, I used this trimsheet.

For all the architectural pieces, I used this trimsheet.

I used the material layers method to add some dirt and variation. I find this approach much cleaner.

I used the material layers method to add some dirt and variation. I find this approach much cleaner.