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Paris Stylized

A small Parisian scene created in Unreal Engine 5. I focused on the details and atmosphere to capture the unique charm of Parisian streets at night. I really enjoyed bringing this vibe to the project, and I hope it shows!

The first blocking version, focusing on establishing the scale and layout of the Parisian street.

The first blocking version, focusing on establishing the scale and layout of the Parisian street.

I really like the volume in this blocking and how it sets up the verticality of the scene.

I really like the volume in this blocking and how it sets up the verticality of the scene.

For the entire buildings, I used three texture sets (wood, trimsheet, and rock), ensuring a consistent look while optimizing performance.

For the entire buildings, I used three texture sets (wood, trimsheet, and rock), ensuring a consistent look while optimizing performance.

All tiling textures in my project, including this customizable cobblestone material, were procedurally created in Substance Designer for consistency, modularity, and optimal performance in Unreal Engine.

All tiling textures in my project, including this customizable cobblestone material, were procedurally created in Substance Designer for consistency, modularity, and optimal performance in Unreal Engine.

6.707 tris (I am showing the Lightmap UVs here because Channel 0 is a complete mess due to the use of tiled textures :P)

6.707 tris (I am showing the Lightmap UVs here because Channel 0 is a complete mess due to the use of tiled textures :P)

Final result !

Final result !